Skype Room Systems (Project Rigel) is latest and greatest meeting room offering from Microsoft. I am currently the designer(UX and Visual) this product, taking it from concept all the way to shipment and continuing on into the v2 phase.
The meeting room offers a number of difficult design challenges. You have 3 core users, meeting goers, IT admins and oddly the room itself. Core users suffer from the fact that they never really get the chance to learn the product like they normally would, they use the room 1-5 times a week usually for 30-60 mins at a time. Everything must just work and take as little thought as possible. IT Admins want remote management and to know that their devices are secure. The room, well the room really dictates the deployment, large rooms have different needs than small rooms. The UI and peripherals scare seamlessly depending on the use case and deployment.
Lync Room Systems
As a UX designer I worked to enhanced the user experience, created new features and provided solutions to customer issues. With these changes we saw a massive decrease in negative customer feedback and overall a more complete product.
Lync Room System is a meeting room solution consisting of integrated hardware and software delivered by our partners and optimized to join Lync meetings. With Lync Room System you can join an online meeting with one touch and be ready to collaborate with remote attendees in seconds. It has all the equipment you need for great meetings:
1. High definition touch displays (1080p) for showing video and enabling collaboration. Lync Room Systems are available with 1 or 2 front of room touch displays depending on your room size
2. High definition video camera for capturing the room in full 1080p resolution
3. Wideband audio for clear sound from the room and to the room.
4. Table-top touch meeting console to enable the meeting controller to manage the meeting without distracting the other attendees
It’s all brought together by the Lync Room System Edition software, which is a full Lync client optimized to bring the immersive meeting experience to a meeting room setting. It makes joining meetings as easy as on your PC and breaks down the barrier between in-room and remote attendees. Being able to see content and high definition video side by side makes remote collaboration more effective.
ESPN 3.0 on XBOX LIVE
Full redesign of the ESPN on Xbox LIVE experience. Designed to showcase content, give users quick access to exactly what they want, be 100% compatible with Kinect and deliver the best sports viewing experience on television.
XBL Sports Hub
The Sports Hub is used to showcase all of the sports content available on Xbox LIVE. Anything from promotions, live events, highlights and replays are available to browse dynamically. This project pushed the limits of what is capable on the Xbox Dashboard, while bringing in thousands of new users every day.
A clean and streamlined app that brings you every game, every day. Users have the ability to track their teams and see box scores for every game they care about. Kinect voice controls give quick access to anything and everything.